A downloadable game for Windows

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[This game is still in development - Final release expected end of May!]

Bubble tea has taken over the world, and it’s more than just a drink – it’s a lifestyle! In Project BOBA, an exciting third-person shooter, players find themselves in a city where boba spots are more than just places to hang out. They're battlefields. As tensions rise between two rival factions, the Cafe Crew and the Street Pop Squad, a full-blown turf war has erupted over who controls the city’s most popular bubble tea joints.

Choose your crew and dive into fast-paced, team deathmatch battles in vibrant, urban environments inspired by boba cafes, night markets, and street food districts. Armed with your blaster in hand and power-ups around the map, players will fight to earn points filling up THE boba cup. 

Form your squad, strategize with your team, and claim your victory!

Will the Cafe Crew maintain their dominance, or will the Street Pop Squad steal the spotlight? Get ready to settle the score – one cup of boba at a time.

Team Credits

Kiana Burnett - Game Director and Concept Artist
Euclid Marquez - UIUX Designer
Bill Chen - Animation and Rigging 
Tim Kashani - VFX and Shaders
Keegan Najera - 3D Artist
Dylan Truong - 3D Artist
Samantha Zavaleta - 3D Artist 
Darren Go - Composition and SFX
Elizabeth Castreje - Environment and Level Design
Ethan Pak - Gameplay Design
William Shao - Gameplay Design
Ethan Madjus - Gameplay and Multiplayer Programming 
Cole Young - Gameplay and Multiplayer Programming 
Ashley Ly - UIUX Designer
Michelle Pak - UIUX Designer

A big thank you to our mentor, Jade, for helping us come this far!

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Click download now to get access to the following files:

Build_3.12.0.zip 173 MB

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